⛇☃︎
experiments & fun
Cross-runtime creature builder
assemble a portable creature from physical parts and reusable modules, wire a typed brain, inspect budgets, run an isolated test, and move the same authored source between Web and Unity
Sentient Sculptures
local-first robotic sculpture prototypes: webcam observation, persistent viewer memory, creature identities, and live 3D placeholder worlds
SSD / Swimsuit Designer
local browser tool for print-on-demand swimsuit textures: image library, square tiling, spawn grids, mockup masks, embellishment placement, and exact-size PNG export
Geolocation / Balloon Hunt
phone-first geolocation prototype base: live GPS, debug coordinates, real vector map geometry, balloon spawns, and camera-backed slingshot encounters
Jewelry
local-only material inventory for jewelry purchases, Etsy order provenance, package quantities, listing notes, and piece usage
Proc Gen Nails + Beads
local-only 3D procedural nail + drilled bead generator: reuse the full 3D growth library plus reaction-diffusion, reptile scale, coral, voronoi, and phyllotaxis patterns across nail sets or 6–100 mm beads; preview exact-length necklaces on a 5′8″ mannequin and export printable OBJ geometry with vertex colors + UVs
Organic Structures
local-only developmental anatomy editor: grow seeded skeletons for imaginary animal lineages from labeled vertebrae, ribs, limbs, skulls, tails, and crown structures; inspect individual bones and export millimeter-scale STL geometry plus the artificial genome
Thing Generator
local-only 3D image-structure editor: build animated sequin sequences or mass-balanced hanging toy mobiles from persistent image libraries and alpha-extruded cards
Oil Explainer
local-only procedural offshore oil field: pick a rig type, throughput, GOR and water cut and it generates the substructure, hazard-segregated topsides and the whole production train — separation, compression, dehydration, sweetening, water injection, flare and export — then simulates level control, flaring and the shuttle tanker cycle, and exports the scene for Unity — with a module map documenting every step as a swappable slot
Refinery
local-only procedural oil refinery: crude assay drives the straight-run barrel, then distillation, reforming, hydrotreating, cat cracking, hydrocracking, coking, alkylation, hydrogen and sulphur units are sized and laid out on a real plot plan — with the finished product slate, gasoline pool octane, Nelson complexity and CO₂, plus the jetty, pipelines, rail and trucks that carry it to the terminals, airports, petrochemical plants and forecourts that burn it
Mining Explainer
local-only procedural mining operation: pick a commodity and a method — open pit, dragline strip, underground, brine ponds, marine dredging or in-situ recovery — and it generates the benched hole and its haul ramp, the shovel and truck fleet sized from the real cycle time, the crushing, grinding, flotation or leach circuit, the waste dump and tailings facility, the power, water, workshops and camp, and the rail, road, pipeline or ship that takes the product away, then simulates the haul cycle, the blasting shift and the stockpiles — with the rock balance showing how little of what is broken ever gets sold
Shipping Explainer
local-only procedural container port: annual TEU, design vessel, dwell time and yard system size the dredged channel, the berths and quay cranes, the stacking blocks, the reefer racks and empty depot, the customs scanner, the rail head and the truck gate — then simulates the vessel cycle, crane moves, yard occupancy, the gate queue and the wind that stops all of it, alongside the dry bulk, liquid and ro-ro terminals that share the estate
MJ Archive
local-only Midjourney archive browser: chronological date-grouped grid over the zipped backups, embedded prompt + parameter extraction, job IDs, and reference image-prompt links
3D Model Viewer
private share links for lightweight, textured 3D model previews with drag, pinch, and zoom controls
Geolocation / Roll Up
katamari-like geolocation prototype: dense themed city objects, GPS-based roll growth, size-gated collection, and a camera-backed roll inspection view
CPG locomotion lab
simple, interactive CPG (central pattern generator) experiments to understand how to build movement from oscillations
MPC explorer
interactive MPC (model predictive control) sandbox for experimenting with control horizons, constraints, and simple dynamics
PPO explorer
reinforcement learning basics: watch a square learn to reach a reward circle with PPO (clipped policy gradients + gradient descent)
VMC explorer
2D VMC (virtual model control) sandbox: task-space springs/dampers mapped to joint torques (arm + quadruped) and thrust/moment (drone)
NCA explainer
interactive neural cellular automata (NCA) demo: watch self-organizing patterns grow and regenerate after damage using WebGL 2.0 shaders
Reaction diffusion lab
Gray-Scott reaction diffusion sandbox with presets, PNG mask bounds, adjustable cell grids, and paintable local feed / kill fields
HEX algorithm explorer
interactive cellular automata on hexagonal grids: explore HEX Life, Eden Growth, Sandpile, DLA, and more emergent patterns
Neuroevolution explorer
interactive neuroevolution sandbox: evolve neural-network controllers with tournament selection + elitism across 3 toy tasks (arm reach, obstacle navigation, pendulum)
Proc-gen dungeon (local)
procedural generation dungeon experiment (in git, excluded from GitHub Pages deploy)
Project tracker (local)
local-only tracker for active projects, source locations, logs, next steps, deadlines, feedback, and concrete tasks